![]() In the materials box on the second sphere you are working on the speckles should be very small at this point. Set diffuse to complete black, bring specter level up and also raise the glossiness to a high level. Go to glass two, second sphere on materials editor and select maps, reflections and ray trace (3 selections) set to about 30. Look to see it is fairly transparent, in a test window. On the material editor go to the first sphere, choosing a slight blue color, bring up the specter level, bring up the glossy level, click on two sided and bring down the last two to about four. ![]() ![]() Put two panels away, then concentrating on sensor one press m on the keyboard to bring up the materials editor. Dave shows you how to produce a glass three different ways in 3ds Max in the video tutorial.
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